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Sunrider academy sola arc
Sunrider academy sola arc





She knows this, and it chips away at her own stalwart confidence, so she tries to mask it by appearing to be in complete control of her emotions. Ava is a hardass who is capable of giving orders, but not inspiring, which is why she is disliked by those below her since she does not possess personal charisma. Kinda ironic.Asaga is annoying, while Ava is the only 3 dimensional character in the game series (having played Mask of Arcadius, Academy, and Liberation Day). On the other hand, I know as a fan myself that $300 is considered a significant amount of money and near the upper limit of what I would consider (and basically only if I'm getting some good rewards).

sunrider academy sola arc

So given the true cost of production, I chuckled when some fans of DH told us they would give us 300 euros to make a sequel (which I estimated to cost at least 2.7 million for a sequel if we paid folks to do it, unlike the original which was made by experienced modders who volunteered). Worst case maybe Sam blesses a fan project and goes the route Tearring Saga Part 3 went (aka released for free by the dev + friends who chipped in on their free time Now that I think about it I might be able to glean more information from looking at SEC filings but those are really hard to read.Īnyway, for folks who want a Sunrider sequel the best way of getting one is making sure Starnova is a success. My estimates are based off typical salaries on glassdoor and some industry knowledge as a general programmer but not as a game dev. Although my own estimates of costs of games may be inaccurate as well.

sunrider academy sola arc

Even Muv Luv which raised more than a million on KS I'm pretty sure lost money given ixtl/age was sold (with 90+% of the shares wiped out), Degica imploded (?) and the sales were nowhere near the cost. Eg the various kickstarters that can't possibly have raised enough money for a game. I think the general secrecy surrounding games' true costs (coupled with lack of awareness by the typical gaming consumer, even if we see headlines of studios going bust) plays a role in this. Opportunity cost is important, it's why Valve basically doesn't make games anymore as they have Steam, or why there are so many low quality games that exist but are still profitable. Still every commercial endeavor has to account for the economic truth that making video games is a very challenging industry. Maybe it's not what LiS wants (Sunrider is Sam's baby in a way so it's not as if he isn't motivated and I know the folks must have scraped to get Sunrider part 1 and 2 out for free). The cynic in me says it'll happen if making another Sunrider is profitable for LiS (including opportunity cost). Mag's narration: From the sound of it while Starnova will be the focus, this will not deter them from collecting assets for the next Sunrider game if the opportunity arises. Most of it remains secret though so people will never know. Academy was in planning stages during the development of MoA months before it was publically announced.) Sometimes it's convenient to do things simultaneously, like we could get agreements made in regards to the cast for Starnova while we were also recording voices for LD. I doubt it, there's a lot of planning work (market analysis, designing, hiring) to do for future games which generally gets done months in advance before a game's announced.

sunrider academy sola arc

Is it safe to assume Sunrider is getting shelved until the completion of Starnova? As REturn was announced shortly after I feel as though it is safe to assume once this DLC releases this will be their main project moving forward, once this concludes I am sure we will see or hear about another Sunrider entry. 7:52:42 GMT -8 Nemjen said:Following the release of Liberation Day, LiS announced that Project Starnova was entering full production with what appears to be a tentative release date of 2017.







Sunrider academy sola arc